**************LOO ISLAND WIP VERSION***************

- I wanted to present a final version directly, but
  many people wanted to see it, so I couldnt finnish
  the work. First, because my PC does not support DIV2
  (the programming tool which this game was made with)
  and second because I have no time to do it (yet).
  All has been made by me except for some sounds ripped
  from 16 bit emulator games (you had noticed the brake
  sound of Sonic The hedgehog, for sure).
  Although I like perfection, this WIP still has bugs
  and some things are not implemented.

* WHATS IMPLEMENTED:

-All that you want to be implemented, except for the
 last levels of the final game (about 10 levels)
 and the final sequence.

* WHATS *NOT* IMPLEMENTED (YET):

- Different bonus levels, depending on the magic portal
  you take, and more keys (actually 2).

- TIME OVER! message. Sometimes you die and you dont
  know why. Thats the problem.

- Best introduction sequence.

- 3D engine :D (dont use drugs, TITIMASTER)


* WHAT SHOULD BE IMPLEMENTED (MAYBE):

- Key configuration.

- Format C: command for desperated players :)


* LIST OF KNOWN BUGS: 

- Some collisions are not as perfect as I wanted.

- If you get too near of the right side of the diving 
  boards it has no effect. Most of times you fall.

- Lianes dissapear if there are more than one in the
  screen, passed a short time. This can be avoided
  but anyway, it should work.

- Sometimes giant bird (final boss) flies too early,
  or the giant cherrys fall out the screen (very rare).

- In one of the courses of Windy Forest theres two
  whirlwinds that cross each other. Thats not a bug,
  the bug is that sometimes they move too near, so 
  when one of them leaves you the second takes you
  with no scape. Time pass and you get killed. This
  happen 1/4 of the times. Bad luck.

- The game is impossible. This is not a bug. ITS YOU.

If you find any bug that doesnt appear in the list then
make me know of it posting a message on DIV ARENA.
You can do the same if you think in something more that
can be nice to include (but dont spect too much).

See you. TITIMASTER 2002.
